Marvin the Paranoid Android
Designed for teams of 2 to 4.

For the past few weeks I've been playing around in Hammer, learning to use it, and after building a test map just to get the hang of the Dystopia entities I decided to have a go at a simple map (at least, simple compared to a full-featured multiple objective map). So, inspired by my love of shock's awesome spamball map, I made my own, named dys_spamball2 until such time as I come up with something witty and clever or shock asks me to stop infringing on his copyright
Walkthrough:
Both teams are attempting to... uh... blow up some glass boxes. They have valuable intel in them, perhaps. Or stashes of porn, take your pick.
Corps spawn here:

At the beginning of the round, both teams will need to use the jump pads (centre left and right) to get to the upper level, where they'll press a button to open the hatch for the enemy's tower (corps are attacking the red side, punks attack blue).
They need to press this button:

They then need to destroy one of the boxes inside the tower by whatever means possible (i.e. lob some grenades through the hatch). Once destroyed, the hatch will close and the button will need to be pressed again.
And then attack this:

Repeat until the tower is cleared (i.e. destroy the four boxes). If you have a heavy, he can drop down to the lower level and use his spiders to temporarily close and lock your team's hatch.
They can launch their spiders here:

Once you have destroyed the first four boxes, you will need the assistance of a heavy. He will have to phist the button next to the enemy spawn in order to open the upper central doors. His team will then have ten seconds to launch as many grenades down the central tower as possible, after which the doors will close again. If both teams reach this stage, then only one team will be able to access their central objective at a time - as soon as the doors close, both buttons become enabled again to gain access.
Corps need to phist this:

Then nade the hell out of this:

The first team to destroy their central box wins.
Download:
Download dys_spamball2_beta5 here!
All criticism and ideas are welcome - remember, you need two players per team minimum to complete the map, and any more than four per team gets pretty nasty, so keep the team sizes small for optimum results. Beta 5 adds fast spawning, and some heavy-only jumppads in the centre. It'd be good to see how it plays out now forcespawn works.
Finally, and most importantly, many, many thanks to shock for the inspiration and lots of great advice, as well as to everybody who helped me test it in private and provided feedback.
Happy spamming! If you enjoy either this or shock's map, join the Steam Community Spamball group for semi-organised games every now and then/whenever someone prods us into action.





