EDIT May 16, 2009 Old version: Alpha 15 http://www.ford23.com/download/pb_timebomb_a15.bsp
EDIT May 10, 2009 Old version: Alpha 10 http://www.ford23.com/download/pb_timebomb_a10.bsp
Hello! Agent Wave here.
Over the past week or two I've been working on my first Dystopia map (a phistball map more accurately) named pb_timebomb. My clan, Secret Agent Clan, has been holding unofficial (and not overly competitive) phistball matches with WNx and GFH. I hope that this map will be put to use as a good standard map for these matches (we currently do Urbandome and Rooftop).
Timebomb is a straightforward phistball map. I tried to keep the field of play uncluttered while eliminating most 90 degree corners to keep the ball moving.
The map gets its name from the fact that the phistball itself is a timebomb. Upon spawning, the phistball begins ticking. If the phistball is in play too long it will explode, killing all players within a moderate radius. Upon explosion, the spawn doors will close for 10 seconds. This, in effect, produces a "power play" for the team with the least amount of phistball explosion casualties.
The aim of having the ball explode is to keep the game moving and to award teams who are organized (and play positions). While it may seem intuitive to run away from the ball as the bomb nears explosion, this also provides a high-risk window of opportunity for anyone with the balls (or stupidity) to actively pursue the ball. The ball currently glows an increasingly opaque red as it nears explosion.
I am currently on version alpha 9. I have been playtesting the map within my clan on our server and have found the map to be very playable. What remains is mostly texturing and other eyecandy. I intend to keep the map as alpha until I'm happy with what I've got. I am open to any constructive criticism that the community may have regarding the map and hope that it's an enjoyable phistball map. Keep in mind that the visual aspects need work.
Download pb_timebomb_a9.bsp: http://www.ford23.com/download/pb_timebomb_a9.bsp
Note: to start play, push both buttons on the center column within 5 seconds of each other.







