Index
I. Admin Contact Information
- i. Head Admin
ii. Website Coder
iii. Technical Support
iv. US Admin
v. PR and AU Admin
- i. Server Cvars
ii. Source TV
- i. The Basics of the Ladder
ii. Determining a Winner
iii. Choosing Maps
iv. Immunity
v. Allowed Players
vi. Match Scores
vii. Prediction Score
viii. Exploits
Admin Contact Information
- Head Admin: Obj
Use one of the following:
IRC: irc.gamesurge.net, channel #dystopia-league (the_funkmaster). Also in some channels on quakenet (#S&I comes to mind).
Steam ID: the funkmaster
MSN: great_stone@hotmail.com
PM on the forums.
Website Coder and Admin Ocun
IRC: irc.gamesurge.net, channel #dystopia-league (wim).
Steam ID: thewax_
PM on the forums
General Admin Taara
Steam ID:Taara
PM on the forums
Public Relations and Admin Warsprite
IRC: irc.gamesurge.net, channel #dystopia-league or #dystopia (Warsprite)
Steam ID: Warsprite
Email: thevojoc@gmail.com
PM on the forums
General Admin: Whiteknight
IRC: irc.gamesurge.net, channel #dystopia-league or #dystopia (Whiteknight)
Steam ID: Whiteknight_
Email: Whiteknight8000@gmail.com
PM on the forums
Technical Support: Dirker
Website down or some other error?
IRC: irc.gamesurge.net, channel #dystopia-league (Dirker).
Steam ID: dirker
PM on the forums
----------------------------
Disputes
If you want to submit a dispute for a match contact one of the admins (see above) as soon as possible (steamfriends is usually the fastest way). Make sure you have evidence (usually demo's) to back up your story!
A dispute will be resolved internally by an unbiased admin. Any admins that are related to the match will not be allowed to participate in the discussion.
Once the outcome has decided, it will be announced together with the names of the admins that took part in the discussion.
Required Configuration
- Code: Select all
whitelist
{
bin\... from_steam
models\... from_steam
materials\... from_steam
shaders\... from_steam
sound\... from_steam
scripts\... from_steam
resource\... from_steam
// Allow custom spray decals.
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk
//Allow custom crosshairs
materials\vgui\crosshairs\... allow_from_disk
//Allow custom HUD Modifications
scripts\HudLayout.res allow_from_disk
}- Code: Select all
sv_pure 1;
sv_cheats 0;
mp_stopwatch 1;
mp_startdelay 15;
mp_timelimit 20;
mp_rounds 2;
mp_friendlyfire 1;
mp_autoteambalance 0;
mp_punishvotes 0;
mp_chattime 45;
mp_scalespawntime 0;
tv_delay 90;
sv_turbophysics 0;
sv_maxspeed 320;
sv_maxcmdrate 66;
sv_mincmdrate 30;
sv_maxupdaterate 66;
sv_minupdaterate 30;
sv_client_cmdrate_difference 30;
sv_gravity 600;
sv_friction 4;
sv_accelerate 10;
sv_airaccelerate 10;
sv_minrate 10000;
sv_maxrate 0;
say "DGL config executed";- Code: Select all
alias "wait10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "wait50" "wait10; wait10; wait10; wait10; wait10"
alias "wait100" "wait50; wait50"
alias "wait200" "wait50; wait50; wait50; wait50"
alias "wait500" "wait200; wait200; wait100"
alias "wait1000" "wait500; wait500"
alias "wait5000" "wait1000; wait1000; wait1000; wait1000; wait1000"
say "executing DGL_5vs5.cfg
wait500
exec DGL_5vs5.cfg
wait200
say DGL_5vs5 config executed
say ******LIVE ON SECOND RESTART******
wait500
say ******RESTART *1******
map_restart
wait500
say ******RESTART *2******
map_restart
wait500
.......
All match servers are required to be 66 tic. The game does not function properly when other ticrates are used.
Servers are also required to have their pure_server_whitelist.txt properly configured as follows:
Server Cvars
Recommended lo3 restart (Courtesy Sverek): [Note: The above cvars must be put into a config file named DGL_5vs5.cfg for this to work]
Source TV
Required cvar:
tv_delay 90
Optional cvars (to improve functionality)
tv_allow_camera_man 1
tv_transmitall 1
tv_maxrate 0
Rules and Information
- For the actual rules for each division, click here.
The Basics of the Ladder
Old teams will be placed on the ladder based on their standing from the previous season. New teams that join before the start of the season may be placed in the ladder according to admin discretion, but all new teams that join after the start of the season will begin at the bottom. Teams progress up the ladder by challenging higher ranked teams. If a challenger wins, the two teams swap positions; otherwise, both teams retain their original position and the defending team gains "immunity" status.
Teams may challenge 3 spaces up in the top half of the ladder, or 4 spaces up in the bottom half of the ladder. In the event of a challenge, all team admins will be notified by email.
You may not challenge the same team twice in a row unless 14 days have passed since the last challenge.
Determining a Winner
At the end of the season, the teams on the top six ladder spots will enter into a tournament to determine the final outcome of the league.
Choosing Maps
The challenging team chooses the map to play on. The two previous maps that a team has challenged on are removed from the map pool to ensure a diverse level selection. Plan your map choices in advance!
Choosing Sides
The challenged team chooses which sides to start on. Each team is responsible for choosing a legal a server for their attacking round.
Immunity
Whenever a challenged team successfully defends their position, they are immune from challenges for 10 days from the date of the latest challenge (unless the team is ranked number one). This allows the team to attempt to climb the latter by challenging other teams.
Allowed Players
You may only play for one team per division. It is acceptable to be the admin of multiple teams, but only play for one team. An admin of their primary team will be marked as admin. An admin of a team they are not playing for will be marked as pure_admin.
New players added to the roster may not play until a new challenge is made.
Match Scores
The winner of a match is the team who holds the furthest objective for the longest period of time. This also means that if there are no backhacks, then the team that captures the furthest objectives the fastest wins.
The winning team must submit the score from the team menu. All team admins will be notified of the result by email. In case of a misreport or a dispute, please contact an admin immediately.
Prediction Score
Each user has a prediction score (p-score), which starts at zero. For each successful prediction, you will receive one point.
Predictions are made here.
Exploits
Exploits are not allowed and are punishable by expulsion. View rule Cheat-2 for more details. It is up to the admins of each team to educate their members on what they are allowed to do. An exploit is simply benefiting your team by using an unintended part of the map or code. For example, teslaing through spawn barriers is considered an exploit. If you are unclear if something is an exploit, please feel free to contact a DGL admin.
For the purpose of matches, bunnyhopping is not an exploit.
- The current season will be 3 months!
Starts September 6th, 2009
Ends November 6th, 2009







