The best way to get a complete wrap up of what to expect from V1 is to listen to the interview which Lez from the Dystopia Mainframe conducted with Teddy, Team Dystopia's lead coder. You can grab it as either a 30meg ogg file or a 95meg mp3 file.
While you download, check out some of the highlight features you'll see in Dystopia Version 1.
7 levels featuring the assault game play sampled in the demo:
(click the banners to see more shots of each map)
4 levels designed for the new game mode; Phistball:
12 primary weapons, 4 available for each class:
Heavy:
- Minigun
- Rocket Launcher
- Ion Cannon
- Basilisk
Medium:
- Assault Rifle
- Grenade Launcher
- MK808 Rifle
- Tesla Gun
Light:
- Boltgun
- Shotgun
- Laser Rifle
- Dual Smartlock Pistols
Many improvements from Demo release, including:
- Improved cyberspace gameplay
- 3 new weapons
- 4 new implants; wired reflexes, IFF info, cold suit, advanced cyberdeck
- New Punk Heavy model
- Remodelled grenade launcher and ion cannon
- Reworked animations for many weapons
- Revamped HUD
- New radar system, including zoomable overview map
- In game global stats, rankings and awards
- Support for HDR lighting
- DirectX 8 Bloom Support for meatspace and cyberspace
- DirectX 8 support for EMP Grenades
- New stealth effect
- New EMP grenade effect
- New thermal vision effect
- Enhancements to the 3 demo levels, addressing issues
If you want to chat with other Dystopia fans, be sure to hang out in our IRC channel, which has recently moved to the GameSurge network.
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