Dys_Tower v11
Final version for Dystopia v1.1
Download: dys_tower_v11.bsp.bz2
Version 200 will be released to supporters during testing.
Background: The mega corporation, iNPath, runs the fiber lines from various corporations, both big and small. They have been contracted by both the monopolizing industries as well as the revolutionists for their connections to the world wide web. It is rumored that iNpath has been intercepting connections and storing various bits of data and sending it to their corporate headquarters, in a part of town that was purchased by the entire corporation.
Synopsis: iNPath has stored highly confidential information on both monopolizing corporations as well as the fast rising punk resistance. iNpath has been planning to sell information that was intercepted by various punk resistance organizations to major security corporations in a blanket effort to wipe out all punk resistance. Enough information has been gathered by Punk resistance forces to then lead a movement on iNPath to eliminate vital information and kill their reactor to give them financial hurt.
Game Play: The Punk forces have restored a small portion of the subway transit system running to the nearby tower, they must stop the flow of information and redirect security forces by cutting the power to the building and secure a presence inside the tower before the defense system quarantines the building.
Corp forces have been pushed back to closely guard the executive level on the top floor, Punk forces must coordinate a rush to overpower the Corp forces long enough to reprogram the security console with any key-card to reconfigure their clearance to secure a punk presence on the executive floor. A pair of hacked express elevators will transport the punks rapidly from the lobby to the executive floor.
Once a Punk presence is secured a secret passage from the executive level will take the Punks to the closely guarded mainframe. The punk forces must destroy Corp data off of 12 servers. From there, a passage will open exposing the entrance to the reactor, once down there, hack and hack away.
Objectives:
- Cut power to the building: You can enter in through the front door Hack open a maintenance door or go down a ladder inside the tower to destroy the power units. (Meat space, Not recappable)
- Secure the Executive Floor: Swipe your key card to reconfigure the security system, any punk can do this. (Meat space, Not recappable)
- Destroy Servers: Take out the mainframe servers, this can be done by forcing your way up the stairs and damaging the servers. Beware of their newest security installation, iNPath has not got it fully functional, but occasionally the turrets will come online, stay alert, and shoot them down if they do activate. If the server room is held tightly, you can hack the cooling systems, they have two chilling towers, both need to be deactivated for serious damage to occur. Hack them both, and wait for the room to get hot and servers to overheat. (Either space, not recappable)
- Reactor shutdown: Since it is too dangerous to physically destroy the reactor, you must shutdown the containment field via cyberspace. Problem is the security terminal is inside the reactor room. To access the reactor room deckers must hack the security system to allow forces to enter. The system only allows ONE decker to enter the room. The remaining forces must safely escort the lone decker to the airlock, it will check him to ensure he is alone. Once he is inside, his life is in the hands of his fellow decker to ensure the Corps do not reactivate the security while inside. The lone decker will then have to deactivate security check points, once at the final node, he must shutdown the system. (hybrid obj)











