Dystopia Version 1 is nearing completion. The team is putting the finishing touches on our full release and our wonderful supporters and testers are putting our release candidate builds through through their paces. If you want to help out, click here to find out how to become a supporter.

The best way to get a complete wrap up of what to expect from V1 is to listen to the interview which Lez from the Dystopia Mainframe conducted with Teddy, Team Dystopia's lead coder. You can grab it as either a 30meg ogg file or a 95meg mp3 file.

While you download, check out some of the highlight features you'll see in Dystopia Version 1.

7 levels featuring the assault game play sampled in the demo:

(click the banners to see more shots of each map)

Image

Image

Image

Image

Image

Image

Image

4 levels designed for the new game mode; Phistball:

Image

Image

Image

Image

12 primary weapons, 4 available for each class:

Image

Heavy:
- Minigun
- Rocket Launcher
- Ion Cannon
- Basilisk

Medium:
- Assault Rifle
- Grenade Launcher
- MK808 Rifle
- Tesla Gun

Light:
- Boltgun
- Shotgun
- Laser Rifle
- Dual Smartlock Pistols

Many improvements from Demo release, including:

- Improved cyberspace gameplay
- 3 new weapons
- 4 new implants; wired reflexes, IFF info, cold suit, advanced cyberdeck
- New Punk Heavy model
- Remodelled grenade launcher and ion cannon
- Reworked animations for many weapons
- Revamped HUD
- New radar system, including zoomable overview map
- In game global stats, rankings and awards
- Support for HDR lighting
- DirectX 8 Bloom Support for meatspace and cyberspace
- DirectX 8 support for EMP Grenades
- New stealth effect
- New EMP grenade effect
- New thermal vision effect
- Enhancements to the 3 demo levels, addressing issues

If you want to chat with other Dystopia fans, be sure to hang out in our IRC channel, which has recently moved to the GameSurge network.