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This is a list of some of the corporations found in Dystopia and a guideline for how they operate. Feel free to use them in your maps, stories; whatever you want.

If you're wondering how many corporations exist, or which corps are here or aren't here; let us tell you, we don't really know. There are countless thousands of small corporations, all owned by a smaller number of large corporations. Who owns who is not always common knowledge, and some corporations will go to great lengths to conceal their relationships with other corporations. It's rumoured that some corps control, in a convoluted series of legal agreements that would take decades to untangle, just about every corporation out there. But that's just a rumour.

So, in other words, you are free to make as many of your own corporations as you like. However, you must ensure that your writing maintains congruity with the rest of the wiki, and that it is the highest quality it can be.

The Place of the Corporation in 2069

There are tens of thousands of registered corporations around the world. Some are tiny, created perhaps to administrate the delivery of a marginal soft drink, and some are huge like Walktek or DataTrust. Most single corporations are owned by other, larger corporations. Sometimes this ownership is a closely guarded secret and sometimes it's public knowledge.

It's tempting to say that in 2069 the Mega Corporations have taken all the power from the world governments, but this is not entirely true. The relationship is usually symbiotic and governments are completely dependant on corporate trade, technology and security to maintain their peace and economy. Without the corporations, many nations would literally wither out and die. At the same time, corporations have no desire to govern. In fact much of their strength stems from not ruling. They, instead, delegate this task to the governments of the world, which maintain the social order and public infrastructure necessary for a stable economy. The governments create a place in which the corporations can thrive.

When faced with the general urban decay of large cities, corporations are forced to make a hard decision. They have no wish to locate their headquarters in cities which are dirty, dangerous and overall undesirable places to live. But, at the same time, cities are human gold mines from which profits can be ceaselessly wrung, as long as a strong local presence is maintained. Many solutions have been proposed, but the one which works the best so far is the arcology.

For the most part, corporations have a hard working base of employees. Most city dwellers would do anything to live in the safety of an arcology, and some corporations, such as Aphrodite Escorts, can be said to take advantage of this fact. Once hired, corporations keep employees in check with regular "notices" of how easy they are to replace and remove from a company, and, as a result, lose their residence. Some rumours even exist about multi-corporation blacklists, but are not proven. Not only is it possible to be exiled from the arcologies, but experienced personnel are also kidnapped into them. Hired punks will scour the sprawl for talented individuals to satisfy corporate needs. Needless to say, their uptake rate is fair. Computer software engineers, brutal gangers, and back street surgeons are all targets for employers, and local governments don't mind being rid of the scum.

Secure in their arcologies; with well looked after, high quality employees; corporations can turn their attention to the urban wastes on their doorstep. While they have separated themselves from the outside world, they have never truly isolated themselves; and nor would it be smart to do so. The outside is, of course, the market place; in order to become wealthy, a corporation needs to sell things for money to the outside world. Low quality (and, sometimes, even illegal) goods, benefiting from their corporate status, can be sold for higher prices than other, private goods. Local city dwellers are the easiest targets for the large range of goods that corporations provide.

However, the world is a dangerous place. Corporations face threats from fires, diseases, slum riots, other corporations; and, of course, punks. To combat fires, their structures are often made out of strong materials and organized in blocks. This allows them to cut off oxygen for uncontrollable blazes, as well as quarantine mild biological attacks or rampant viruses. Usually, low quality, government riot troops (known on the streets simply as "cops") are enough to quell street rebellions. When major incidents occur; or when a corporation is threatened by rival punks; important executives will call in small, elite security teams dubbed "CorpSecs", to defend corporation-owned property. Riots have rarely gotten large enough to involve official military action. Due to their small security teams, corporations do not like to expend resources on incidents in the sprawl, preferring to leave these to local cops.

Corporations, as citizens of their respective regions, are not allowed to attack other corporations in their own or other countries. Doing so would be an act of treason, and would merit their, if difficult, destruction by the world's militaries as well as unrestrained slum uprisings. This means that corporations must "secretly" rely on punks to sabotage each other and exert real physical power, even though doing so is illegal.

Another example of corporate-government relations is found in every powerful government military. Almost all militaries are now made up of large-scale attack forces that dominate the battlefield. The vast majority of governments hire CorpSec teams for special tasks during wartime, due to the high training and maintenance costs that come with SpecOps teams. In governments that do have special operations teams, equipment is bought from corporations; either for free or for a large discount. Officially, that's where the relationship ends. In reality, government Spec-Ops teams and regular militaries contain ex-CorpSec soldiers; most of whom are loyal to their corporation first and their country second. Divided loyalties in the battlefield can be devastating to any operation, and this gives corporations some special influence over the world's militaries.

1.) Soldiers often "use" prototype corporate weapons. All military engagements are fertile test beds for new and experimental weapons. Even midway through the 21st century, the best way to test a weapon was to send it to war. This benefits the militaries by providing them with cheap, effective, and new technology; but ultimately puts a corporate idea through rigorous, and dangerous, testing.

2.) To a certain degree, corporations are allowed to take prisoners of war without militaries and their respective governments caring. These prisoners are often used for pharmaceutical tests of products deemed too dangerous to use on corporate employees or local sprawlers.

In conclusion, while corporations are on the top of the pile in about every respect, they need the sprawlers for the largest part of their revenue, and therefore want the governments to control them. While it's possible that the corporations could survive without governments, they could not maintain profits if something happened to the cilivian population. Because of this, corporations are, if un-admittantly, dependant on those beneath them.

How to Add Your Corporation Here

To add your corporation here, simply add this to bottom of the article: [[Category:Corporations]]

If you need a logo for your corporation, add this: [[Category:Organisations that Need Logos]]

For more detailed information on how to structure your corporation's article, see Help:Guidelines.


Be sure to check the industries category page for an appropriate industry (or industries) to fit your corporation into and add it to your corporation's page using a form of [[Category:Industry {blank}]]. If the one you need does not exist, feel free to create it. This is important because the sheer number of corporations make it very difficult to see what has and what hasn't been done yet and these industries will make it easier to see how many corporations deal in such things as biotechnology, manufacturing, etc.

Parent Company and Child Company Templates

In order to establish ownerships of companies to other companies, two templates can be used. These are Template:Company_parent and Template:Company_child. These templates simply provide a link to the parent or child company to make navigation easier.

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